Characterization and Generalization : Characterization and Generalization

Requires: Blaze/Luminous
Minimum Versions: Atlas 5.28.1.R

This example demonstrates the characterization of the photogeneration rate due to a surface texturing in detail on small scale. Subsequently that characterization is generalized to a large area structure using the DATASET statement.

In the first part of the deck we simulate 11x11 light rays intersecting a random pyramidal surface textured small scale device. Using the CHARACTERIZE statement we can extract the predicted photogeneration rate versus depth for any depth.

In this case we characterize the device down to 400 microns.

In the second part of this example we generalize the characterized data to a large area 2D device. This is done with two beams one to represent the forward pass of light the second the reflection off the back of the device at 200 microns.

In the last part of the deck we do the same thing in 3D.

Using this approach we can look at large scale issues such as metalization while keeping the important effects of the textured surface without excessive compute resources.

To load and run this example, select the Load button in DeckBuild > Examples. This will copy the input file and any support files to your current working directory. Select the Run button in DeckBuild to execute the example.