CELEBRITY_C++, C++ Interface for Expert

 

CELEBRITY_C++, the C++ interface for Silvaco’s Expert layout tool, is now an exclusive customization language that expands the tool’s handling of high-level customization, such as a design application working with Expert’s database. Users of the interface develop dynamic link libraries (DLLs) with Microsoft Visual C++ that are stored in the Silvaco install directory. Expert loads these DLL files and implements the user-defined commands in the menu bar.

Expert is already customizable with Silvaco’s LISA/xi scripting language. However, CELEBRITY_C++ extends these features. The following are some benefits of CELEBRITY_C++:

  • Enables functional access to the Expert layout database and commands from Visual C++.
  • Permits high-level customization through the use of functions and classes that are prepared in Visual C++
  • Easy implementation of graphic-user-interfaces (GUIs) such as dialog boxes, form windows, and toolbars.
  • Compiles the source code to a fast-running dynamic link library (DLL) file.
  • DLLs are easy to distribute and install.


Figure 1. Create a new file/project dialog.

 

Using CELEBRITY_C++

1) Create a new Visual C++ project
Take the following steps to create a new Visual C++ project:

  1. Click File > New from Visual C++ menu bar to launch the "Create a new file/ project" dialog.
  2. Click the "MFC AppWizard (dll)" icon and specify the project name.
  3. Choose "MFC expanded DLL (using MFC common DLLs)" radio button
  4. Click "Finish" to complete the operation and open a new Visual C++ project.

 


Figure 2. MFC AppWizard.

 


Figure 3. Project Setting.

 

2) Project Setting
Certain library and header files are required to access Expert database and commands. Take the following steps to specify these files:

  1. Click Build > Setting Active from the menu bar and select "<project name> - Win32 Release".
  2. Expand the compressed file <SILVACO_INST_DIR>\ examples\expert\plugset.zip to the ExpApi and Include folders.
  3. Click Tools > Options from the menu bar and specify the path to the header files in the "Directories" page.
  4. Click Project > Setting from the menu bar to set the following:

    Output directory: <SILVACO_INST_DIR>\lib\expert\<version>\x86-nt\PlugIns

    Executable for debug session: <SILVACO_INST_DIR>\etc\GuiAppStarter.exe

    Parameters for Executable: -lib-dir-name Expert -exe-name Expert

    Object / Library module: <SILVACO_INST_DIR>\lib\expert\<version>\x86-nt\

  5. Add the following lines in the Visual C++ project file StdAfx.h:

    #include <afxtempl.h>

    #include <afxwin.h>


Figure 3. Project Setting.

 

3) Writing source code
It is necessary to write commands that add the menu items to the DLL file. First, a new C++ source code file is necessary in order to write the program.

You can add menu items by generating CCustomMenu constructor, as illustrated in the following example:

void File1Out();
void File1OutAll();
void File2Out();
void FileIn();

CUSTOMENU_ITEM Items1[] =
{

CUSTOMENU_ITEM("Current Cell(&L)", &File1Out),
CUSTOMENU_ITEM("All Child Cells(&L)", &File2OutAll)

};

CUSTOMENU_ITEM Items2[] =

{

CUSTOMENU_ITEM("Current Cell(&L)", &File2Out)

};

CUSTOMENU_ITEM Items[] =

{

CUSTOMENU_ITEM("Output File1(&L)", Items1, EA_countof(Items1)),

CUSTOMENU_ITEM("Output File2(&D)", Items2, EA_countof(Items2)),

CUSTOMENU_ITEM(),

CUSTOMENU_ITEM("Load Files(&L)", &FileIn)

};

CCustomMenu cm(10, "Output Files", Items, EA_countof(Items));

Menu items are defined as arrays of CUSTOMENU_ITEM. Add extended menus by specifying the name of another CUSTOMENU_ITEM and the number of items instead of the name of function. The function EA_countof()counts the number of items in an CUSTOMENU_ITEM array. Commands used in CUSTOMENU_ITEM should be defined in advance.

Finally, generate a constructor of CCustomMenu class by using the CUSTOMENU_ITEM array. The parameters of CCustomMenu::CCustomeMenu() are the position in the menu bar, the name of menu, the name of CUSTOMENU_ITEM array, and the number of items in the CUSTOMENU_ITEM array.

4) Compiling the program
When the source code is complete, run Build > Build to compile the program into a DLL. When compiling is complete, start Expert to check if the program is working as intended. Place ready-to-deliver DLL files in the <SILVACO>\ lib\expert\<version>\x86-nt\PlugIns directory.

 

Conclusion:
Comparing CELEBRITY_C++ and LISA / xi Scripts

LISA/xi scripts are also used to customize Expert. xi is an extension of the LISA (Language for Interfacing Silvaco Applications) scripting language. CELEBRITY_C++ performs most of the same features as a LISA/xi script. The option is dependent on the project’s objective and scale.

LISA/xi scripts are easy to develop but are proprietary to Expert. This makes them ideally suited for simple or small utility development. Despite its simplicity, LISA/xi is very flexible.

CELEBRITY_C++ is better suited for the development of larger, more complex applications. CELEBRITY_C++ makes more efficient use of the processor, and is not modifiable in its compiled form.

 

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